Difference between revisions of "Contract Mesh"

From Rise: The Vieneo Province - The Space Simulator MMO from Unistellar Industries, LLC

 
Line 9: Line 9:
  
  
  Exporting x becomes -x, y becomes z and z becomes y
+
  Exporting x becomes -x, y becomes z, z becomes y
  
 
[[Category:Development]]
 
[[Category:Development]]

Latest revision as of 17:34, 30 April 2019

  • Type of freelancer: Looking for someone that does 3D models and texturing/skinning for games specializing in low polygon count and efficient texturing.
  • Deliverable is Wavefront OBJ file
  • No rigging, this has to be done in our proprietary utility, but each part that can move preferably is it's own module
  • 3 and 4 sided regular (convex) polygons... no concave!
    ConvexConcave.jpg
  • Relatively low polygon count (6000 give or take)
  • Include UV coordinates and color/light textures
  • 2048x2048 maximum resolution for texture data but you can have different texture per "group" or "module"
  • Scales are published here https://docs.google.com/spreadsheets/d/1wp6IW0c6uK_N73CRSNbpPKGp2DsH26G3C-SerBHvAAA


Exporting x becomes -x, y becomes z, z becomes y