Difference between revisions of "Contract Mesh"
From Rise: The Vieneo Province - The Space Simulator MMO from Unistellar Industries, LLC
|Line 9:||Line 9:|
Exporting x becomes -x, y becomes z
Exporting x becomes -x, y becomes zz becomes y
Latest revision as of 17:34, 30 April 2019
- Type of freelancer: Looking for someone that does 3D models and texturing/skinning for games specializing in low polygon count and efficient texturing.
- Deliverable is Wavefront OBJ file
- No rigging, this has to be done in our proprietary utility, but each part that can move preferably is it's own module
- 3 and 4 sided regular (convex) polygons... no concave!
- Relatively low polygon count (6000 give or take)
- Include UV coordinates and color/light textures
- 2048x2048 maximum resolution for texture data but you can have different texture per "group" or "module"
- Scales are published here https://docs.google.com/spreadsheets/d/1wp6IW0c6uK_N73CRSNbpPKGp2DsH26G3C-SerBHvAAA
Exporting x becomes -x, y becomes z, z becomes y