Makeship

From Rise: The Vieneo Province

RTSPS (CTY)

  • Light layer is modulated with the color layer based on time of day
  • Light layer is assigned independent of the color layer tile
  • Light layer is loaded by the LIGHT appended color bitmap name
  • The alpha channel on the color layer controls transparency with the underlying terrain (0-255)
  • The alpha channel on the light layer is unused

Copy and Paste

Singleton Operations

  • LMB - Select sector
  • C - Copy sector
  • LMB - Select sector
  • P - Paste sector

Area Operations

  • LMB - Select UL corner sector
  • Ctrl+LMB - Select LR corner sector and copy
  • LMB - Select UL corner sector
  • Shift+LMB - Select LR corner sector and paste color/light or legality layers
  • Ctrl+Shift+LMB - Select LR corner sector and paste color/light and legality layers

Randomize Fill

Note: There is an option to randomize the rotation on the individual sectors during the fill

WLD Files

2.23 to 2.24

The alpha channel that we could assign before was for the color map. If one was in use before it is assumed to be 1-bit by default, otherwise 0-bit. In the case of CTY files that load WLD files, those WLD files will be converted with a 8-bit alpha channel on the light map but the previous rule for color alpha still applies.

Best practice is to load CTY files to convert their WLD files to 2.24

Light Layer

Light layer assignment will default to the filename of the color map with LIGHT appended before the extension.

Buildings (CTY)

Color Layer

  • Color layer is the building exterior day map (windows need not be filled in on this map as they will be replaced with interior shots)
  • The alpha channel on the color layer is used for color masking
    • 1-bit
      • Value of 0 is the "black alpha mask"
      • Value of 255 is the "white alpha mask"
    • 8-bit
      • Value of 0 is simply the color map unadulterated
      • Value of 1-127 is the "black alpha mask" none to max effect
      • Value of 128-254 is the "white alpha mask" none to max effect
      • Value of 255 is reserved

Light Layer

  • Modulated with the color layer based on time of day
  • Assigned in coordination with the color layer tile
  • Loaded by the LIGHT appended color bitmap name
  • The alpha channel on the light layer controls the window stencil
    • Value of 0 is currently undefined?
    • Values of 1-254 are windows (the higher number stays illuminated throughout the night)
    • Value of 255 designates the building exterior (no stencil)